﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Game.templates.item
{
    public sealed class StartItem
    {
	    /**
	     * Field _id.
	     */
	    private int _id;
	    /**
	     * Field _count.
	     */
	    private long _count;
	    /**
	     * Field _equiped.
	     */
	    private bool _equiped;
	
	    /**
	     * Constructor for StartItem.
	     * @param id int
	     * @param count long
	     * @param equiped boolean
	     */
	    public StartItem(int id, long count, bool equiped)
	    {
		    _id = id;
		    _count = count;
		    _equiped = equiped;
	    }
	
	    /**
	     * Method getItemId.
	     * @return int
	     */
	    public int getItemId()
	    {
		    return _id;
	    }
	
	    /**
	     * Method getCount.
	     * @return long
	     */
	    public long getCount()
	    {
		    return _count;
	    }
	
	    /**
	     * Method isEquiped.
	     * @return boolean
	     */
	    public bool isEquiped()
	    {
		    return _equiped;
	    }
    }
}
